Blickt man auf die letzten Jahre zurück, ist Platinum Games eines der Enwicklerstudios, die den Nintendo-Konsolen einige Spiele-Perlen bescherte. Allen voran das an Perfektion grenzende Bayonetta 2. Heute erreichte uns die Nachricht, dass das Spiel Scalebound, welches gegen Ende 2016 für die Xbox One erscheinen wird, ursprünglich für die Wii angedacht war. GameSpot führte ein Interview mit Hideki Kamiya, dem Kopf hinter Platinum Games, und konnte ihm weitere Einzelheiten entlocken. Zum Beispiel, dass das Spiel ursprünglich von Dinosauriern handeln sollte und nicht von Drachen, und auch, dass der Hauptcharakter als kleines Mädchen geplant war. Die Aussagen von Kamiya findet ihr hier:
ZitatIf you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make. The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101. [...] When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.[...]We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.
Quelle: Nintendo Everything