Rare Creative Director veröffentlicht viele spannende Bilder zu Donkey Kong Country 2
- 03:40 - 29.11.2015
- Software
- Virtual Console
Donkey Kong Country 2 ist in in diesem Monat 20 Jahre alt geworden. Genauer gesagt erschien das Spiel am 20. November 1995 in den Vereinigten Staaten, am 21. November 1995 in Japan und am 14. Dezember 1995 in Europa für das SNES. Um dies zu feiern, veröffentlicht der aktuelle Rare Creative Director Gregg Mayle (damals als Producer an dem Spiel tätig) auf Twitter, in Erinnerung an das Spiel, viele spannende Bilder. Auf diesen Bildern findet ihr zum Beispiel sowohl genutzte als auch ungenutzte Ideen. Solltet ihr also das Spiel lieben, lohnt sich ein Blick auf das ganze Bildmaterial aber sowas von!
20 years since DKC2 release, so time to have a rummage in my archives. Let's start with 'Diddiane's' ability ideas pic.twitter.com/8pFkDD3UC7
— Gregg Mayles (@Ghoulyboy) 20. November 2015
More #DKC2is20. Dixie was nearly Diddiane and the game could have been named things like 'Ye canny get riddy Diddy' pic.twitter.com/dwhWiweg6W
— Gregg Mayles (@Ghoulyboy) 20. November 2015
'Palette Bug' was the bane of @Chris_Suth life during #DKC2is20. Not the best character I have created... pic.twitter.com/SajqlK2yM8
— Gregg Mayles (@Ghoulyboy) 20. November 2015
A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies. pic.twitter.com/KUpReNhH3a
— Gregg Mayles (@Ghoulyboy) 24. November 2015
Let's have a few more #DKC2is20 level designs before everyone gets bored - Web Woods, Rickety Race & Windy Well. pic.twitter.com/hWxLe6OmRL
— Gregg Mayles (@Ghoulyboy) 24. November 2015
I completely forgot that #DKC2is20 was going to have lots of banana animals until I found this. pic.twitter.com/PdpiT7ohDT
— Gregg Mayles (@Ghoulyboy) 23. November 2015
Back in my #DKC2is20 day you had no fancy concept artists, and no coloured pens. These newfangled devs are so lucky! pic.twitter.com/Qfxteny5gq
— Gregg Mayles (@Ghoulyboy) 23. November 2015
2 more #DKC2is20 level designs you asked for - Animal Antics & Rambi Rumble. We did our bit to keep 3M in business! pic.twitter.com/3wtRw0V6ne
— Gregg Mayles (@Ghoulyboy) 23. November 2015
Most asked for #DKC2is20 level design was Toxic Tower, so here it is! pic.twitter.com/YeyiOUO1Ny
— Gregg Mayles (@Ghoulyboy) 22. November 2015
This is the only photo I have of #DKC2is20 being made on the custom hardware that Chris Stamper designed and built. pic.twitter.com/J5Un3r7fTv
— Gregg Mayles (@Ghoulyboy) 21. November 2015
This is the #DKC2is20 plan for the story. It was never going to win the Booker Prize, was it? pic.twitter.com/O4gpRrkRCC
— Gregg Mayles (@Ghoulyboy) 21. November 2015
Some #DKC2is20 level ideas. I can't quite remember all of those that made it into the released game! pic.twitter.com/oG5xPHXeXy
— Gregg Mayles (@Ghoulyboy) 21. November 2015
Here's the #DKC2is20 original over world design. My childhood of scribbling silly stuff eventually came in useful. pic.twitter.com/HbRfjNljrq
— Gregg Mayles (@Ghoulyboy) 21. November 2015
Making fun of ourselves has always been part of @RareLtd games. Here's some of my #DKC2is20 Cranky script. pic.twitter.com/tbBXbPQ0r6
— Gregg Mayles (@Ghoulyboy) 25. November 2015
Can you spot the #DKC2is20 baddy that changed from the original plan? pic.twitter.com/xn7W2bDnuL
— Gregg Mayles (@Ghoulyboy) 25. November 2015
A draft version of the Japanese #DKC2is20 box. Everything is made better if you add 'super' in front of it. pic.twitter.com/4KwxsyOhpT
— Gregg Mayles (@Ghoulyboy) 26. November 2015
Cloud levels? Fireflies? Linked Rare SNES games? Controllable Cranky? What could have been in #DKC2is20 pic.twitter.com/dXfrXxDu1a
— Gregg Mayles (@Ghoulyboy) 27. November 2015
@gemisisDev asked to see other suggestions for #DKC2is20 names, so here's the 'mixed quality' ideas sheet for Dixie. pic.twitter.com/2hVcNqxPLl
— Gregg Mayles (@Ghoulyboy) 22. November 2015
Welchen Namen hättet ihr für Dixie gerne gesehen?
Quelle: Twitter